- #DRAGON BALL Z SUPER BUTOUDEN 3 DO HOW KAMEHAMEHA CODE#
- #DRAGON BALL Z SUPER BUTOUDEN 3 DO HOW KAMEHAMEHA SERIES#
This is where it gets interesting, the defending character can either dodge the incoming attack taking only a chip of damage, block the attack which reduces the damage in half, deflect the attack, return the attack to the opponent, or completely obliterate the enemy's projectile with correct timing and enough ki. The one on offense will usually throw a beam attack or some huge projectile like the Genki Dama to the defending character. Once one of the players execute a long range hissatsu attack, the vertical bar that splits the two players will align to a horizontal position. Each one of the characters have different moves at close range, however once the battle goes long range it will start becoming a different game.
#DRAGON BALL Z SUPER BUTOUDEN 3 DO HOW KAMEHAMEHA CODE#
The character selection is pretty vast, especially after entering the secret code in where Perfect Cell and the Super Saiyajin versions of Goku, Vegeta, Trunks and Gohan were made available. The famous dodge usually seen in the anime. When we got the basics on offense and defense, we were ready to face the CPU in story mode. Until we actually figured it out that it should be entered during the ready stance of the defending player.
We have been trying to read the darn manual, but none of us actually knows Japanese. The frustrating part is when the computer starts dodging the long range hissatsu attacks or completely neutralizes it. Me and my cousin actually got a hang of the offensive controls, it was pretty easy to execute. It does not cause much damage, but it gives you time to run away.very far away. The dash attack can also be used as an offensive move to knock down your enemy. Dashing by using the L and R buttons would help cover the distances between the two players in a short amount of time. You cannot move during this time, which makes you open for attack. If you unleash one without the proper amount of ki, your character will end up tired. A certain amount of ki is the only way you can unleash long range hissatsu attacks. The sky level is the only part in the game where you can charge your ki by holding down on the D-pad. The stage also has two levels, the ground and the sky levels, you can shift planes by pressing the X button as long as you are a bit distant from the other character with a red line in the middle. A red line will indicate that the two are still close to each other, yellow will indicate that there is reasonable distance between the two to fire a long range hissatsu, and black will indicate that they are far from one another, some hissatsu attacks won't work from this distance. Once they do so, the screen is split into two, this will be indicated by a line in the middle of the screen. The arenas are wide and both competitors can go as far back as they want. *Note: I used the soundtrack cover since it looks much cleaner compared to the actual box.
#DRAGON BALL Z SUPER BUTOUDEN 3 DO HOW KAMEHAMEHA SERIES#
The Butoden series and Hyper Dimension was developed by TOSE, and not to be confused with the Budokai series which was developed by Dimps. It was named "Dragon Ball Z: Super Butoden" I had no idea that was what it was called that time, the only thing I really cared about was that it was Dragon Ball and it is going to be awesome. When we went back there in 1993, that was when I got my first Dragon Ball Z game. The both shows were shown again under GMA-7, this time it was shown in Taglish, then finally it was dubbed in the local language.Īnyway it was somewhere in 1991 when I got myself a Super Famicom when we went to Hong Kong. I believe during that time RPN-9 broadcasted the original Dragon Ball after that last episode where Vegeta said that historical line. It actually took three years before the battle of Goku and Nappa took place. "We wait for three more hours" -VegetaThat was the longest three hours of my life. We can still remember those last lines Vegeta mentioned. But I didn't actually care, It's Dragon Ball for pete's sake! They aired it until the invasion of Vegeta and Nappa on Earth. It was dubbed in English locally, so basically you can notice the Filipino accent of some of the voice actors. When it was aired in the Philippines under RPN-9, I was ecstatic, for the first time I would be able to understand the story. I don't understand a single word on it, but the art was awesome! I was an instant Akira Toriyama fan. I was immediately hooked to the darn thing. My mom usually brings home a bunch of Dragon Ball Z tankobons in chinese when she came from Hong Kong. These was a time when Dragon Ball Z was unknown in the Philippines. Hyper Dimension was not actually a part of the Butoden series, but I'll include it anyway. This is my Dragon Ball collection for the Super Famicom, I just can't remember where the Butoden 2 box went.